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Showing posts with label party games. Show all posts
Showing posts with label party games. Show all posts
Sunday, 28 August 2016
Refresher game: 007 Bang
In all-day seminars and workshops, attention typically wanes in the afternoon. Here's a simple game to boost energy levels.
Sunday, 30 November 2014
Party game: Even Odd
This party game is suitable for small to medium crowds with audience (e.g. at hosted dinners/gatherings). Invite two teams of two to the front. They will be the players of the game; the rest get to watch until a winner is declared (usually 5 minutes or so).
The game proceeds in rounds. Each round, the team leader will shout either "Even" or "Odd". Immediately, all players must either raise both their hands, raise just one hand, or keep both hands down. Then, count the number of hands in the air. If the number of hands is same as the team leader's call, that team gets to remove one hand from the game. The team that manages to remove all hands first wins the game.
Now, you might be complaining that the game is pure luck and a bit of reflexes, but I must disagree! There is a strategy which significantly increases the odds of winning. Can you figure it out?
The game proceeds in rounds. Each round, the team leader will shout either "Even" or "Odd". Immediately, all players must either raise both their hands, raise just one hand, or keep both hands down. Then, count the number of hands in the air. If the number of hands is same as the team leader's call, that team gets to remove one hand from the game. The team that manages to remove all hands first wins the game.
Now, you might be complaining that the game is pure luck and a bit of reflexes, but I must disagree! There is a strategy which significantly increases the odds of winning. Can you figure it out?
Sunday, 16 November 2014
Party game: Storyteller
Here's another interesting party game, suitable for ice breaking and warming up the party. It is essentially a "give-away-the-prize" sort of game, where all participants are expected to win something.
Each round, invite two volunteers to the stage. Each of them will receive a sentence, private to themselves but known to the audience. (This can be achieved, for example, by having the volunteers face the audience and projecting the sentences on the backdrop; be creative!)
The objective of the game is to "join" the sentences, story-wise. The two volunteers take turn to ejaculate a sentence which advances the story. This will be clear with an example. Suppose the first volunteer receives "Once upon a time, there lived a little girl in a cottage with her grandmother." The second volunteer receives, "Finally, they spend the rest of their lives on the International Space Station." Note that the first volunteer is not aware of the second volunteer's target sentence. It is thus entertainment for the audience as the second volunteer tries to drive the story to the end, while the first volunteer blunders about.
Too easy? But alas! There's a catch. The second volunteer CANNOT use any words from his sentence.
As a matter of fact, it is relatively rare for the game to proceed to completion. It is more common for a timer to be employed. Ultimately, the host shall ask the audience if the pair deserves to receive a prize (were they interesting? Funny? Spontaneous?), of which the common response is an affirmation.
Sunday, 9 November 2014
Party game: Minority Vote
Here's another interesting party game, suitable for a small to medium group.
Minority Vote consists of several voting rounds. In every round, players must vote for one of two (or more, depending on the number of participants) "options". The options are entirely arbitrary, e.g. male vs. female or red vs. green vs. blue; it is up to the host to decide.
At the end of every round, the votes are tallied. The option receiving the largest number of votes will be disqualified, and all players who voted for that particular option will be eliminated. After a certain interval to allow for interaction among players, the next round commences with the same number of options. The object of the game is to be among the last n remaining participants, of whom all will receive prizes.
The key point of the game is the formation (and betrayal) of alliances. In more advanced gameplay, it is not uncommon to see "bought votes" - players from an alliance choose to vote for a losing option so that their alliance can advance to the next round, and receive part of the prize from the alliance later. Betrayals are also common, with "mini-alliances" forming within alliances.
Minority Vote consists of several voting rounds. In every round, players must vote for one of two (or more, depending on the number of participants) "options". The options are entirely arbitrary, e.g. male vs. female or red vs. green vs. blue; it is up to the host to decide.
At the end of every round, the votes are tallied. The option receiving the largest number of votes will be disqualified, and all players who voted for that particular option will be eliminated. After a certain interval to allow for interaction among players, the next round commences with the same number of options. The object of the game is to be among the last n remaining participants, of whom all will receive prizes.
The key point of the game is the formation (and betrayal) of alliances. In more advanced gameplay, it is not uncommon to see "bought votes" - players from an alliance choose to vote for a losing option so that their alliance can advance to the next round, and receive part of the prize from the alliance later. Betrayals are also common, with "mini-alliances" forming within alliances.
Sunday, 2 November 2014
Party game: Company War
Here's an interesting party game, suitable for 6 teams and above.
Company War is a party game suited for dinners, team building events, etc. It works best when the participants can be divided into 6 groups or more. The gameplay is simple and comprises several voting rounds, ideally spaced out at intervals.
In each voting round, teams must vote to promote either Product A or Product B (replace these suitably, e.g. with your organization's product vs your competitor's product). Teams that vote for Product A will be awarded $10k (again, replace the currencies suitably), whereas those that vote for Product B will be awarded $40k. The points may be traded with other teams, or even donated to charity. However, there are two additional catches:
At the end of the exercise, debrief the participants on the importance of forming alliances. In particular, remind them that nowhere in the game was stated that the objective is to be the company with the most number of points! They could have worked together to secure maximum gain on the whole. Reveal scores from other collection of companies (Company War conducted at other events), and let them realize that the world is truly much larger than just the companies they see around them today.
Company War is a party game suited for dinners, team building events, etc. It works best when the participants can be divided into 6 groups or more. The gameplay is simple and comprises several voting rounds, ideally spaced out at intervals.
In each voting round, teams must vote to promote either Product A or Product B (replace these suitably, e.g. with your organization's product vs your competitor's product). Teams that vote for Product A will be awarded $10k (again, replace the currencies suitably), whereas those that vote for Product B will be awarded $40k. The points may be traded with other teams, or even donated to charity. However, there are two additional catches:
- If more than a quarter (or two, whichever is more) of the teams vote for Product B, the competition in the market becomes tough, and instead of getting $40k they will all lose $20k. Those backing Product A remain unaffected and continue to earn $10k.
- If all the teams vote for Product A, the market becomes saturated and all teams lose $20k. Additionally, a quarter of the teams with the lowest score at that point loses an additional $20k (making a total of $40k), as smaller companies suffer more loss from the financial storm.
At the end of the exercise, debrief the participants on the importance of forming alliances. In particular, remind them that nowhere in the game was stated that the objective is to be the company with the most number of points! They could have worked together to secure maximum gain on the whole. Reveal scores from other collection of companies (Company War conducted at other events), and let them realize that the world is truly much larger than just the companies they see around them today.
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