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Showing posts with label management. Show all posts
Showing posts with label management. Show all posts
Saturday, 23 March 2019
Short refresher speech on DevOps principles
A casual speech on DevOps principles - Flow, Feedback, and Continuous Learning and Improvement.
Sunday, 9 November 2014
Party game: Minority Vote
Here's another interesting party game, suitable for a small to medium group.
Minority Vote consists of several voting rounds. In every round, players must vote for one of two (or more, depending on the number of participants) "options". The options are entirely arbitrary, e.g. male vs. female or red vs. green vs. blue; it is up to the host to decide.
At the end of every round, the votes are tallied. The option receiving the largest number of votes will be disqualified, and all players who voted for that particular option will be eliminated. After a certain interval to allow for interaction among players, the next round commences with the same number of options. The object of the game is to be among the last n remaining participants, of whom all will receive prizes.
The key point of the game is the formation (and betrayal) of alliances. In more advanced gameplay, it is not uncommon to see "bought votes" - players from an alliance choose to vote for a losing option so that their alliance can advance to the next round, and receive part of the prize from the alliance later. Betrayals are also common, with "mini-alliances" forming within alliances.
Minority Vote consists of several voting rounds. In every round, players must vote for one of two (or more, depending on the number of participants) "options". The options are entirely arbitrary, e.g. male vs. female or red vs. green vs. blue; it is up to the host to decide.
At the end of every round, the votes are tallied. The option receiving the largest number of votes will be disqualified, and all players who voted for that particular option will be eliminated. After a certain interval to allow for interaction among players, the next round commences with the same number of options. The object of the game is to be among the last n remaining participants, of whom all will receive prizes.
The key point of the game is the formation (and betrayal) of alliances. In more advanced gameplay, it is not uncommon to see "bought votes" - players from an alliance choose to vote for a losing option so that their alliance can advance to the next round, and receive part of the prize from the alliance later. Betrayals are also common, with "mini-alliances" forming within alliances.
Sunday, 2 November 2014
Party game: Company War
Here's an interesting party game, suitable for 6 teams and above.
Company War is a party game suited for dinners, team building events, etc. It works best when the participants can be divided into 6 groups or more. The gameplay is simple and comprises several voting rounds, ideally spaced out at intervals.
In each voting round, teams must vote to promote either Product A or Product B (replace these suitably, e.g. with your organization's product vs your competitor's product). Teams that vote for Product A will be awarded $10k (again, replace the currencies suitably), whereas those that vote for Product B will be awarded $40k. The points may be traded with other teams, or even donated to charity. However, there are two additional catches:
At the end of the exercise, debrief the participants on the importance of forming alliances. In particular, remind them that nowhere in the game was stated that the objective is to be the company with the most number of points! They could have worked together to secure maximum gain on the whole. Reveal scores from other collection of companies (Company War conducted at other events), and let them realize that the world is truly much larger than just the companies they see around them today.
Company War is a party game suited for dinners, team building events, etc. It works best when the participants can be divided into 6 groups or more. The gameplay is simple and comprises several voting rounds, ideally spaced out at intervals.
In each voting round, teams must vote to promote either Product A or Product B (replace these suitably, e.g. with your organization's product vs your competitor's product). Teams that vote for Product A will be awarded $10k (again, replace the currencies suitably), whereas those that vote for Product B will be awarded $40k. The points may be traded with other teams, or even donated to charity. However, there are two additional catches:
- If more than a quarter (or two, whichever is more) of the teams vote for Product B, the competition in the market becomes tough, and instead of getting $40k they will all lose $20k. Those backing Product A remain unaffected and continue to earn $10k.
- If all the teams vote for Product A, the market becomes saturated and all teams lose $20k. Additionally, a quarter of the teams with the lowest score at that point loses an additional $20k (making a total of $40k), as smaller companies suffer more loss from the financial storm.
At the end of the exercise, debrief the participants on the importance of forming alliances. In particular, remind them that nowhere in the game was stated that the objective is to be the company with the most number of points! They could have worked together to secure maximum gain on the whole. Reveal scores from other collection of companies (Company War conducted at other events), and let them realize that the world is truly much larger than just the companies they see around them today.
Sunday, 15 June 2014
Where has the time gone?
Anyone can tell you that working in a large organization has its perks - and downsides. And one of these downsides is the disappearing time.
Sunday, 17 November 2013
Why withholding knowledge is not a viable strategy
Scientia potentia est - knowledge is power. It intuitively "makes sense" to retain as much of the information to oneself so that one always has the upper hand, particularly in the workplace where competition is rife. But is this a sustainable strategy in the long term?
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